Wednesday, March 11, 2009

Making a Cartoon Strip with Stripgenerator


Stripgenerator.com is a site that makes it easy even for people who can't draw to make cartoon strips. You can choose between various beings or animals, add objects, and then add balloons with text in your favorite language.

Creating a cartoon strip would be a fun class activity for kids, and the best cartoons could be published in a school paper or newsletter.

Monday, March 2, 2009

Using PowerPoint to Make a Language Lesson

Last week I reviewed Mango Languages and suggested that the basic format of their lesson could be recreated in PowerPoint and exported to Flash using free software like authorPOINT Lite. I sheepishly admitted that I had never used PowerPoint before, but I promised to give it a try. So here's a lesson in Koasati, designed to teach a short conversation involving greetings. Press the big play button, and then press the >> key to advance each slide.

This lesson would have been better with a bilingual person as the narrator. I used clip art for the image of "Jae", but using an image of someone in the community would have been more fun. I'd like to test it, too: This dialogue might be too much for someone to learn at once. Still, it does seem possible to make lessons like this using inexpensive materials.

Sunday, February 22, 2009

Learning from Mango Languages

Last week I went to the local library to see what language learning materials they had. I like to go periodically to brush up on a language and to see what methods are being used to teach languages via CD's, cassette tapes, CD-ROM's, books, and videos. This time I was surprised to see that the local library subscribed to a web-based service called Mango Languages. (Even if your library doesn't subscribe, you can try out the first lesson in nine languages for free.)

The method used in these lessons is similar to Pimsleur and several other products you'll recognize if you've ever tried to learn a language from a cassette. I would call it programmed learning: small bits of vocabulary and patterns are fed to the student, who is quizzed with enough repetition so that the pattern sticks.

I always secretly liked this type of learning: I could learn at my own pace, skip forward if I wanted, and choose not to learn some expressions I knew I'd never use. Plus, for someone who finds it hard to start conversations, having a store of dialogues memorized makes it surprisingly easy to be sociable in a second language. And my impression is that these older cassette programs were more effective than programs like Rosetta Stone, which are strong on graphics and weak on pedagogy (see one librarian's amusing comparison here.)

Another aspect of Mango Languages that interests me is that it's essentially a slide-show broadcast on the web using Flash. Millions of people already know how to make multimedia PowerPoint slide-shows like this, and there are free programs like authorPOINT Lite that can convert those to Flash. So in principle, there's nothing stopping those working on endangered languages from making similar products in their spare time.

I have a confession, though: I've never used PowerPoint! This week I'll try to remedy that, and I'll post whatever I come up with!

Wednesday, February 18, 2009

Using the Gouin Series Method

Jonathan Arries, a colleague in Modern Languages, came to speak to my students and me recently about second language teaching methods that might be effective with children. We had a long discussion about methods for teaching different aged kids, and when to introduce a second alphabet.

One method he recommended for little kids was a Gouin Series. François Gouin was a French Latin teacher who wrote about his difficulties in learning German based on grammars and dictionaries. The approach he advocated was to have "themes" such as The Plant and to have students memorize sentences in sequence relating to the theme:
    The acorn sprouts.
    The oak plant takes root.
    The shoot sprouts out of the earth.
    The stalk buds.
    etc.
The key points are that it's more important to learn sentences to speak than words, that verbs are the key elements in sentences, and that sentences are more easily learned when they form a narrative. Gouin succeeded in learning German when he banished the grammar and dictionary in favor of what we would now call discovery learning: he asked his consultants (German-speaking children) to teach him the series associated with different themes (The Plant, The Bird, etc.), and he dutifully wrote these down and memorized them.

Gouin's frustration with traditional grammars and dictionaries is similar to the frustration found in endangered language communities when they see the work that linguists have done. Linguists who document a language usually produce a reference grammar (a description of how sentences and words are formed), a dictionary (a list of all the words), and a text collection (stories, conversations, and other samples of language). These are of little use for people who want to learn how to ask their grandmother to tell a story or to lead a ceremony.

Gouin's method is attractive for its emphasis on actions. Verbs are particularly important in the native languages of the south: verbs are often the only words used in sentences, and the verb encodes everything from the person and number of the participants in a sentence, to tense, location, and direction.

The Gouin Series Method could also be useful in connecting themes kids are learning elsewhere in school with a language class. If kids are learning about frogs and amphibians in science, they could learn related series in their language class (The eggs hatch. / The tadpole swims. / The tadpole forms legs. / The tadpole becomes a frog.) Themes can be based on time (In the morning, In the spring, etc.), and some will lead to actions that kids can act out in a group, possibly in first person:
    When it's time for PE,
    I run outside
    I play ball with my friends
    I slide down the slide
    etc.
Gouin's approach by itself might get boring quickly, but it's one useful method a teacher might use. Gouin's book was translated into English in 1892 and is available here.

Sunday, February 1, 2009

Playing with Puppets

Puppets are a great way to hold kids' interest. They can be used in a classroom and in videos, and kids can use them to act out skits that they write. Yesterday I found a tortoise puppet and a turkey puppet made by a company called Folkmanis that I liked, and then I found other puppets from the same company on Amazon. I've pasted some photos below of puppets that seem especially appropriate for acting out stories in the native languages of the south. If you click on the image, you can go directly to the Amazon.com listing.

I haven't seen all of these puppets, so I don't know if they're all the same size. The store I went to had the turkey and the tortoise, which are both fairly large (about the size of a basketball). The tortoise is especially expressive and can act shy, nod its head, talk, etc. The turkey just nods and flaps a little.

I think it would be a lot of fun to make a children's video featuring puppets in one segment. It would be easy to make a corresponding coloring book.








Tuesday, January 20, 2009

Making Cartoons and Games with Scratch

I like asking teachers, musicians, and others what their favorite software is for graphics, recording, etc. Last night I asked my friend Charlie Morse what software he uses to teach elementary school students about computers and art. He recommended a free program from MIT for Windows or Mac OS X called Scratch. Here's MIT's description of the product:
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed for kids, though: kids learn to program by fitting various commands together like a jigsaw puzzle and then seeing the effect of those commands in a cartoon. Here's a test I did last night using a dialogue in Coushatta by Jeanette Langley and Janice Sylestine (click on the image):

Scratch Project

Scratch has many applications for language teaching. Students and teachers could build an image of a classroom, for example, and then attach recordings to different objects in the classroom. Or they could construct a cartoon that could be embedded in a website and shown to others. Kids can even record themselves saying words if their computer has a microphone.

Because Scratch can be programmed, it's possible for kids to create interactive games and quizzes. My second test was designed to teach animals and then test them (a little like Rosetta Stone):

Scratch Project

Scratch is designed for kids aged 8 and up. I would want to spend a lot of time playing with the program before I tried teaching it.

Monday, January 12, 2009

Editing Sounds with Audacity


Linguists and language teachers frequently need to edit or modify sound recordings: they may want to cut just one word out of a long recording, reduce background noise, normalize the volume of several recordings, cut parts of a recording out, or change the format of a recording to mp3 or another format.

Audacity is a free, open-source sound editor that is fairly easy to use and performs all the above functions admirably. Audacity is available for Microsoft Windows, Mac OS X, GNU/Linux, and other operating systems. There are many websites describing how to use Audacity, including this one.